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Wall Combo: +LP, (Wall Splat), +LK, (Bound), ,+RP,LP,RP (delay the last RP)ĭevil Jin is good for players who want a Mishima character with some sense of equilibrium.
Staple Juggle: Crouch Dash () RP (EWGF), (dash forward), Crouch Dash () RP (EWGF), +LP+RP, (Bound), +LK,LP, +RK,RK. Beginner Juggle: While Rising RP, +LK,LP, +LP,RP, (Bound), (dash forward), +LP,RP +RK~ (hold ), FLY LK, (Bound), (Sidestep Left) LP+RK, ,+RP,LP,RP. Counter Hit: +RK, +LP,RP, (Bound), (dash forward), +LP,RP. Like Heihachi, he can use another low attack, not many tracking moves.
He still has one of the best launchers in the game (Rising Uppercut/Electric Wind God Fist/EWGF) as well as one of the best low attacks on the game (Spinning Demon). Strengths and weaknesses Strengthsĭevil Jin is ideal for players who want a balanced game out of a Mishima style character.